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  ::::: Rules & Scoring System


Lightning Playoffs fantasy football is similar to the regular season of LIGHTNING except that there are no KF Cup points. Each weekly lineup earns the standard performance points based on the scoring system. The person with the most overall points after Super Bowl week wins. However, BE VERY CAREFUL with your picks. Remember that only 2 teams are left on the final week. You need to try and guess at least one of those teams so that you have a QB, Kicker and Defense for the last week. It can very tricky! The entry fee is $50. The top 2 spots will win, the prize money will be determined once the amount of participants is finalized.

STARTING LINEUP: 1 QB, 2 RB's, 2 WR's, 1 TE, 1 Kicker, 1 Defense/Special Teams

Players earn points on a per-game basis based on the system below. Add up all 8 of your starters' fantasy points for your total weekly score. The person with the most fantasy points at the end of the playoffs wins!

Any player that you haven't previously picked is eligible to start up to 5 minutes before the start of that player's game!

Scoring System
OFFENSE Settings
Rushing Yards -1 to -100 RuYds = -.1 points for every -1 RuYd
0+ RuYds = .1 points for every 1 RuYd
Plus a 1 point bonus @ 100+ RuYd
Plus a 1 point bonus @ 200+ RuYd
Plus a 1 point bonus @ 300+ RuYd
Plus a 1 point bonus @ 400+ RuYd
Plus a 1 point bonus @ 500+ RuYd
Rushing TD 6 points
Plus 1 point for a RuTD of 40 to 59 Yds
Plus 2 points for a RuTD of 60+ Yds
Receiving Yards -1 to -100 ReYds = -.1 points for every -1 ReYd
0+ ReYds = .1 points for every 1 ReYd
Plus a 1 point bonus @ 100+ ReYd
Plus a 1 point bonus @ 200+ ReYd
Plus a 1 point bonus @ 300+ ReYd
Plus a 1 point bonus @ 400+ ReYd
Plus a 1 point bonus @ 500+ ReYd
Receiving TD 6 points
Plus 1 point for a ReTD of 40 to 59 Yds
Plus 2 points for a ReTD of 60+ Yds
Passing Two-point Conversion 2 points
Receiving Two-point Conversion 2 points
Rushing Two-point Conversion 2 points
Fumble Lost, Including ST plays -1 point
Individual Kick Return TD 6 points
Individual Punt Return TD 6 points
Offensive Fumble Recovery TD 6 points
Quarterbacks Settings
Passing Yards -1 to -500 PaYds = -.2 points for every -5 PaYds
0+ PaYds = .2 points for every 5 PaYds
Plus a 1 point bonus @ 300+ PaYd
Plus a 1 point bonus @ 400+ PaYd
Plus a 1 point bonus @ 500+ PaYd
Plus a 1 point bonus @ 600+ PaYd
Plus a 1 point bonus @ 700+ PaYd
Passing TD 4 points
Plus 1 point for a PaTD of 40 to 59 Yds
Plus 2 points for a PaTD of 60+ Yds
Passing Interception -1 point
Running Backs/Wide Recievers/Tight Ends/Kickers Settings
Passing Yards -1 to -100 PaYds = -.1 points for every -1 PaYd
0+ PaYds = .1 points for every 1 PaYd
Plus a 1 point bonus @ 100+ PaYd
Plus a 1 point bonus @ 200+ PaYd
Plus a 1 point bonus @ 300+ PaYd
Plus a 1 point bonus @ 400+ PaYd
Plus a 1 point bonus @ 500+ PaYd
Passing TD 6 points
Plus 1 point for a PaTD of 40 to 59 Yds
Plus 2 points for a PaTD of 60+ Yds
Kickers Settings
Field Goals 3 points
Plus 1 point for a FG of 45 to 49 Yds
Plus 2 points for a FG of 50 to 54 Yds
Plus 3 points for a FG of 55 to 59 Yds
Plus 4 points for a FG of 60 to 64 Yds
Plus 5 points for a FG of 65+ Yds
Extra Points 1 point
Missed Extra Point -1 point
Missed Field Goal Plus -2 points for a MFG of 1 to 19 Yds
Plus -1 point for a MFG of 20 to 29 Yds
Defense/Special Teams Settings
Blocked Field Goals 1 point
Blocked Punts 1 point
Blocked Extra Points 1 point
Defensive/ST Fumble Recovered 1 point
Points Against Defense/ST 0 - 0 DSTPAs = 10 points
1 - 3 DSTPAs = 5 points
4 - 7 DSTPAs = 2 points
8 - 35 DSTPAs = 0 points
36 - 45 DSTPAs = -1 point
46 - 55 DSTPAs = -2 points
56+ DSTPAs = -3 points
Total Defensive and Special Teams TD 6 points
Interceptions 1 point
Sack 0+ SACKs = .5 points for every 1 SACK
Safety 2 points
Yards Allowed 0 - 25 YDSs = 15 points
26 - 50 YDSs = 14 points
51 - 75 YDSs = 13 points
76 - 100 YDSs = 12 points
101 - 125 YDSs = 11 points
126 - 150 YDSs = 10 points
151 - 175 YDSs = 9 points
176 - 200 YDSs = 8 points
201 - 225 YDSs = 7 points
226 - 250 YDSs = 6 points
251 - 275 YDSs = 5 points
276 - 300 YDSs = 4 points
301 - 325 YDSs = 3 points
326 - 350 YDSs = 2 points
351 - 375 YDSs = 1 point
376 - 450 YDSs = 0 points
451 - 475 YDSs = -1 point
476 - 500 YDSs = -2 points
501+ YDSs = -3 points
Special Teams Conversion Return for 2 points 2 points
Special Teams 1 point Safety 1 point